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游戏素材资源实例制作视频yabo客户端app Game Art Asset Texture Pipeline

yabo客户端app中文名称:游戏素材资源实例制作视频yabo客户端app
yabo客户端app英文名称:Game Art Asset Texture Pipeline
yabo客户端app出品机构:Lynda
yabo客户端app时长:1小时34分
yabo客户端app格式:MP4 附工程源文件
yabo客户端app使用软件:3ds Max, Unreal Engine, Substance Designer
yabo客户端app作者:Craig Barr
yabo客户端app语言:英语

Lynda Game Art Asset Texture Pipeline
The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy’s current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine. Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you’ll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games’ Unreal Engine 4. In Unreal, you’ll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
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